Ai.data

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ai.data
The ai.data file contains an array of the "AI", or competitors, in the game and defines the strategy each will take.

Example AI
{ "id":"barclay", "diversificationLeaning": 6, "chasePlayer": 8, "chaseUnique": 3, "maxConcMove": 0, "sideEffectDevalue": 0.1, "sellFactor":5, "patentValueThreshold":150, "plan":[ {"research":"research_infrastructure1"}, {"research":"research_patents"}, {"research":"research_agglomerator"}, {"research":"research_ioniser"}, {"upgradeResearch":{"id":"research_evaporator","value":1}}, {"upgradeResearch":{"id":"research_dissolver","value":1}}, {"explore":3} ]

AI Keys

 * id - the unique name for the AI. Current possible names to match existing images include:
 * [Barclay:Tess:Leonard:Jenny:Chan:Sasha:Orion:Penny]
 * diversificationLeaning -
 * chasePlayer -
 * chaseUnique -
 * maxConcMove -
 * sideEffectDevalue -
 * sellFactor -
 * patentValueThreshold -
 * plan - An array containing the steps the AI will pursue, including researching items, researching ingredients, and upgrading both.
 * autoUpgrade[True:False] - binary on AI upgrading?
 * research - Research Item to be unlocked
 * upgradeResearch:{"id","value"} - Research Item to be upgraded (id) and level of upgrade (value)
 * explore - number of ingredients to be explored??
 * upgradeIngredient - ingredient number (in order of discovery?) to be upgraded